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Digital -Tutors Character and Scene Development in ZBrush

Digital -Tutors Character and Scene Development in ZBrush


Character and Scene Development in ZBrush
An in-depth guide to sculpting, texturing, and rendering final compositions.

$59.99

Software: ZBrush 3.1 and up, Maya 2009 and up
Run Time: 5 hrs. 46 min., 2 discs
Availability: Ships next business day

Digital -Tutors Character and Scene Development in ZBrush

Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

Popular highlights include:

* Composition and Layout
* Working from Sketch
* Creating ZSphere Base
* Adaptive Skins
* Character Posing
* Re-working Topology
* Quick Shaping the Model
* Character Interaction
* Adding Multiple Pieces with ZSpheres
* Appending Subtools
* Adding Temporary Materials
* Custom Alphas and Textures
* Exaggerating Features for Appeal
* Creating UVs in ZBrush
* Polypainting
* Converting Polypaints to Texture Maps
* Exporting Displacement Maps
* Exporting Normal Maps
* Exporting Geometry from ZBrush
* Importing Geometry into Maya
* 3-point Lighting Setup
* Camera Placement
* Subsurface Scattering Effects
* Approximations for High-quality Displacement
* Using Final Gather with Subsurface Scattering
* Adjusting Render Stats of Objects
* Rendering Scenes in Multiple Passes
* Outputting Color, Occlusion, and Depth Passes
* Compositing Multiple Passes with Photoshop
* Depth-of-field Effects to Final Render

Lesson Outline:

1. Introduction and Project Overview 0:58
2. Building the ZSphere skeleton 8:07
3. Finishing the ZSphere skeleton 12:24
4. Positioning the adaptive skin 5:53
5. Creating the basic shapes 5:50
6. Redrawing the mouth topology 11:52
7. Adding the eyes 8:14
8. Sculpting the body 9:09
9. Shaping the tentacles 7:45
10. Sculpting the mouth area 8:04
11. Adding the tongue with ZSpheres 8:04
12. Shaping and sculpting the tongue 6:07
13. Sculpting the inside of the mouth 11:49
14. Building the fish with ZSpheres 7:39
15. Detailing the fish 10:49
16. Adding the teeth 8:28
17. Adding the saliva and hair 8:18
18. Previewing with materials 4:20
19. Polypainting the squid's body 10:48
20. Using custom alphas to detail the tentacles 5:09
21. Painting the eyes 4:21
22. Painting the tongue 5:42
23. Painting the fish 7:23
24. Detailing and painting the ground 6:40
25. Preparing assets for export and creating UVs 5:20
26. Exporting textures from ZBrush 6:10
27. Exporting geometry from ZBrush 4:58
28. Exporting normal and displacement maps 6:04
29. Importing ZBrush geometry into Maya 6:18
30. Adding lights to Maya scene 7:06
31. Adding materials to characters' eyes and teeth 9:16
32. Creating subsurface materials for character's body 9:16
33. Connecting color maps to SSS materials 9:33
34. Creating a SSS back scattering map in ZBrush 11:14
35. Building SSS shader for character's toungue 11:08
36. Adjusting render stats of geometry for proper reflections and refractions 9:07
37. Creating pools of water under the squid character 10:55
38. Independently controlling final gather and reflection results 5:51
39. Utilizing approxinations for high quality displacement effects 12:09
40. Finalizing light setup 9:36
41. Setting up render layers in Maya 13:56
42. Compositing color and occlusion passes in Photoshop 8:19
43. Adding depth-of-field effects and retouching image in Photoshop 6:30
Total Run Time: 5:46:60

Specifications
Item #:ZBT-1082
Software Requirement: ZBrush 3.1 and up, Maya 2009 and up
Run Time: 5 hrs. 46 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs

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