Character Creation in ZBrushhttp://www.digitaltutors.com/store/product.php?productid=3617
An in-depth guide to concepting characters
$59.99Software: ZBrush 3.1 and up, Subtool Master (free plugin)
Run Time: 4 hrs. 10 min., 2 discs
Availability: Ships next business day
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.
Popular highlights include: * Creating ZSphere Base Meshes
* Adding ZSpheres Symmetrically
* Making Adaptive Skins
* Creating Custom Alphas
* Stylized Sculpting
* Character Proportions
* Look and Appeal
* Creating Hard-surface Models with Topology Tools
* Modifying Subtools with Subtool Master
* Prototyping Clothing and Accessories
* Creating Clothing with the Topology Tools
* Extracting Clothing from Existing Geometry
* Using Subtool Master with Materials
* Transforming ZSpheres
* Sculpting Detail into Meshes
* Sculpting Fine Detail with Alphas and Strokes
* Selecting Geometry using Polygroups
* Deleting Geometry
* Creating Fitted Accessories with Topology Tools
* Extracting Geometry from Existing Meshes
* Appending Subtools
* Subtool Master to Manipulate Subtools
* Using Masks Creatively with Primitives
* Converting Primitives to Polygon Meshes
Lesson Outline: 1. Introduction and Project Overview 1:45
2. Blocking in the body with ZSpheres 11:28
3. Building the hand with ZSpheres 12:57
4. Creating the adaptive skin 4:08
5. Using the Move brush to shape the body 8:00
6. Refining the shape of the hands 7:00
7. Refining the shape of the feet 7:51
8. Shaping the character's head 7:13
9. Blocking in large muscle shapes 14:18
10. Creating hard edges with custom alphas 6:56
11. Adding stylized lines to the form of the body 10:24
12. Stylizing the face and head 10:38
13. Detailing the hands and arms 9:48
14. Detailing the feet and legs 8:51
15. Building the cape using the Topology tools 9:38
16. Finishing the base cape geometry 8:40
17. Sculpting the character's cape 6:18
18. Using Extract to create costume elements 6:35
19. Using Topology to create the mask 5:52
20. Creating the canisters with ZBrush primitives 5:11
21. Extracting a strap for the power canisters 6:41
22. Building a base for the gun 5:34
23. Detailing the gun 9:05
24. Adding the canister slot and tubes to the gun 5:41
25. Finishing and merging the gun 4:48
26. Adding straps and placing the gun 6:20
27. Extracting the character's eyes 9:15
28. Adding the cape snaps 5:13
29. Creating the belt emblem with the Topology tools 5:40
30. Finishing the belt emblem 9:12
31. Adding materials to the character 5:50
32. Creating costume variations - The Anti-hero 13:31
Total Run Time: 4:10:38
SpecificationsItem #: ZBT-1091
Software Requirement: ZBrush 3.1 and up, Subtool Master (free plugin)
Run Time: 4 hrs. 10 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs
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