Popular highlights include:
* Overview of mental ray
* Global Illumination
* Emitting GI Photons from Light Sources
* Photon Energy and Decay Parameters
* Final Gather
* Controlling Final Gather Accuracy
* Adding Secondary Final Gather Bounces
* Mixing Final Gather and Global Illumination
* Saving and Reusing Lighting Data
* Importons
* Irradiance Particles
* Portal Lights
* Image-based Lighting
* HDR Exposure Controls
* Caustics
* Emitting Caustic Photons from Lights
* Subsurface Scattering Shader
* Ambient Occlusion Shader
* mental ray Architectural Materials
* Render Passes for Multi-pass Rendering
* Creating Pass Contribution Maps
Lesson Outline:
1. Introduction and Project Overview 1:51
2. Render Settings changes in Maya 2009 2:10
3. Using Global Illumination 14:17
4. Using Final Gather 16:05
5. Using Global Illumination and Final Gather together 5:51
6. Saving and reusing indirect lighting information 12:15
7. Image-based lighting using mental ray IBL 12:17
8. Alternative workflow for image-based lighting 11:52
9. Simulating caustic light patterns 14:56
10. Working with mental ray architectural materials 15:09
11. Using mental ray photonic materials 8:13
12. Exploring displacement approximations 14:08
13. Overview of Subsurface Scattering 15:32
14. Incorporating Physical Sun and Sky shaders 6:39
15. Utilizing Portal Lights 9:16
16. Overview of Render Layers 11:44
17. Understanding Render Passes 11:47
18. Setting up pass Contribution Maps 7:40
19. Using Importons and Irradiance Particles 19:10
20. Utilizing photographic exposure controls 13:31
Total Run Time: 3:44:32
Download:http://rapidshare.com/files/199548749/DTIM9.part1.rar
http://rapidshare.com/files/199549181/DTIM9.part2.rar
http://rapidshare.com/files/199549576/DTIM9.part3.rar
http://rapidshare.com/files/199549999/DTIM9.part4.rar
http://rapidshare.com/files/199550479/DTIM9.part5.rar
http://rapidshare.com/files/199553735/DTIM9.part6.rar
http://rapidshare.com/files/199548294/DTIM9.part7.rar