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Digital -Tutors Body Mechanics and Animation in Maya Lifting Heavy Objects

Digital -Tutors Body Mechanics and Animation in Maya Lifting Heavy Objects

Body Mechanics and Animation in Maya: Lifting Heavy Objects
An in-depth guide to learning character animation and body mechanics.

$69.99

Software: Maya 6.5 and higher (Maya 7 required for project files)
Run Time: 6 hrs. 49 min., 3 discs
Availability: Ships next business day
Digital -Tutors Body Mechanics and Animation in Maya Lifting Heavy Objects

Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced animators.

Popular highlights include:

* Exploring the Body Mechanics of a Heavy Lift
* Animating to Show Believable Weight and Tension
* Proper Timing and Spacing using Rhythm
* Working with Storyboards
* Pose to Pose Method
* Adding Arcs
* Follow-Through
* Overlapping for Fluid Motion
* Exaggerating Poses for Appealing Movement
* Graph Editor
* Weighted Tangency & Free Tangent Weights
* Modifying Tangents
* Editing Timing of Actions with Character Sets
* Animating the Body in Sections
* Animation Hot Keys
* Character Animation and Object Checklist

* Project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our "Character Setup in Maya" training kit.

Lesson Outline:

1. Introduction and project overview 0:46
2. Setting up the scene 4:11
3. Scene summary, blocking out the animation (part 1) 12:49
4. Blocking out the animation (part 2) 7:54
5. Blocking out the animation (part 3) 8:58
6. Blocking out the animation (part 4) 10:14
7. Blocking out the animation (part 5) 9:53
8. Adjusting the timing of the extremes to show weight and tension 16:27
9. Smoothing out the extremes 7:22
10. Frames 1-23: animating the first section of the upper body 7:34
11. Frames 1-43: furnishing the upper body 11:39
12. Frames 1-79: finishing the first section of the upper body with fixed timing, spacing and subtle motion 15:46
13. Frames 65-79: tweaking the upper body to show tension on character's first attempt to lift the weight 4:40
14. Frames 88-127: character's second, more forceful attempt to lift the weight 10:03
15. Frames 112-184: character preparing to throw the weight to his chest 8:35
16. Frames 156-186: adding follow-through motion in the head 8:47
17. Frames 165-184: final tweaks on the upper body to complete section four 7:43
18. Frames 180-230: improving the arcing motion, timing and spacing of the weight toss 5:55
19. Frames 180-220: modifying the timing and spacing of the weight toss 10:42
20. Frame 180-261: editing character's forward translation, animating head to show impact of weight hitting chest 6:53
21. Frames 221-272: character throwing the weight above his head 12:28
22. Frames 254-311: fixing the timing of the character's forward translation with the weight 6:44
23. Frames 286-380: moving hold in upper body, animating the fall of the weight to show gravity and impact 9:46
24. Frames 242-380: finalizing the weight fall 10:01
25. Frames 332-380: preparing hands to drop the weight, working on the last section of the upper body 12:09
26. Frames 311-380: finishing up the upper body 3:42
27. Frames 332-380: adding follow-through to the right arm 5:00
28. Frames 332-380: completing the right arm 8:03
29. Frames 272-380: refining the right wrist 5:38
30. Frames 332-380: fine-tuning the left arm 7:08
31. Frames 332-380: wrapping up the left arm 5:55
32. Frames 272-380: furnishing the left wrist 4:19
33. Frames 331-380: final tweaks on the upper body to complete section nine 6:17
34. Frames 1-200: blocking out the first steps and planting the feet 7:11
35. Frames 1-35: fine-tuning the steps 7:24
36. Frames 20-43: shifting the body according to the steps 11:55
37. Frames 66-201: finalizing the first segment of the feet 3:17
38. Frames 185-260: modifying the feet for the weight toss 6:12
39. Frames 231-330: adjusting the timing of character's step forward with weight 10:53
40. Frames 260-330: focusing on the foot steps 10:58
41. Frames 260-330: weight transfer according to steps 10:26
42. Frames 244-330: animating the weight to complete section three 6:07
43. Frames 294-380: blocking out final foot steps 5:03
44. Frames 294-380: refining the steps 6:35
45. Frames 294-380: adding shifts in the body according to the steps 10:27
46. Frames 1-380: animating the fist channel of the right hand 6:25
47. Frames 1-380: detailing individual fingers of right hand 6:21
48. Frames 1-380: working on the left hand 3:53
49. Frames 1-380: finalizing the left hand 8:37
50. Final tweaks to the animation! 12:50
Total Run Time: 6:49:00

Specifications
Item #: MAI-046
Software Requirement: Maya 6.5 and higher (Maya 7 required for project files)
Run Time: 6 hrs. 49 min., 3 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.65 lbs
Сылки для скачивания:
Vip-File
CD1
CD2
CD3
sms4file.com
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CD2
CD3
Раздел: Видео Уроки
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