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Digital -Tutors Animating Cartoon Characters in Maya

Digital -Tutors Animating Cartoon Characters in Maya

Animating Cartoon Characters in Maya
An advanced guide to cartoon character animation.

$59.99

Software: Maya 8 and up (Maya 2008 required for project files)
Run Time: 6 hrs. 25 min., 3 discs
Availability: Ships next business day
Digital -Tutors Animating Cartoon Characters in Maya

Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement. Contains over 6 hours of project-based training for animators learning the processes of creating stylized toon animation. Perfect for experienced artists.

Popular highlights include:

* Staging
* Anticipation
* Follow-Through
* Creating Appeal
* Arcs
* Timing and Spacing
* Pose to Pose and Straight Ahead
* Adding Personality
* Exaggeration
* Squash and Stretch
* Secondary Action
* Ease in and Ease Out
* Animating Cameras
* Motion Trails
* Working with Storyboards
* Key-frame Marking Menu
* Adding In-betweens
* Breakdown Keys
* Muting Keys
* Interacting with Props
* Proxy Cage for Characters

Lesson Outline:

1. Introduction to training, preparing the scene 8:31
2. Discussing the storyboards, blocking in the first extreme 8:54
3. Blocking in the second and third extreme 7:09
4. Blocking in the fourth and fifth extreme 14:24
5. Posing the sixth and seventh extreme 9:08
6. Adding a switch to constrain the hands to the hip 8:03
7. Posing the eighth and ninth extreme 12:24
8. Finalizing the first blocking phase 10:32
9. Modifying the character as he is driving and as the cardboard falls 14:21
10. Adjusting the fingers, adding a little bit of stretch and shock effect 10:35
11. Blocking in the character's lower body 6:51
12. Blocking in the character's upper body 16:01
13. Adjusting the poses in the character's exit 11:51
14. Animating a cartoony run 13:48
15. Locking down poses to prevent major sliding 12:53
16. Finalizing the fall of the cardboard cut-out 11:39
17. Wrapping up the camera's animation 12:17
18. Adjusting the character's head and shoulders (frames 1-120) 9:39
19. Modifying the eyes and facial expressions (frames 1-120) 10:52
20. Adjusting the arms and body (frames 1-120) 13:13
21. Adding anticipation to the poses (frames 40-164) 10:04
22. Modifying the arm and adding a jiggle to the upper body 12:46
23. Adjusting the feet, lower body and arms 16:18
24. Animating the hat as the character leaps into the air 10:25
25. Adjusting the upper body and arms in the third polish pass 12:06
26. Adjusting the upper and lower body in the third polish pass 12:31
27. Refining the right arm as it adjusts the hat 9:34
28. Refining the left arm as it adjusts the hat and modifying the feet 13:05
29. Finalizing the third pass 15:54
30. Refining the final animation pass 7:31
31. Finalizing the hat sequence as it exits the shot 11:17
32. Finalizing the arms as they exit 12:48
33. Finishing the animation on the upper body 8:35
34. Wrapping up the animation / Conclusion 9:24
Total Run Time: 6:25:40

Specifications
Item #: MAT-1044
Software Requirement: Maya 8 and up (Maya 2008 required for project files)
Run Time: 6 hrs. 25 min., 3 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.40 lbs
Сылки для скачивания:
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CD2
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Раздел: Видео Уроки
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