Introduction to Mantra in HoudiniA detailed guide to rendering in Houdini
$55.99Software: Houdini 9.5 and up
Run Time: 3 hrs. 33 min., 1 disc
Availability: Ships next business day
Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra.
Popular highlights include: * Mantra Overview
* Working with Shaders
* Rendering Methods
* Environment Lights
* Rendering in Passes
* Rendering Multiple Channels
* Deep Raster Output
* Rendering to Different Files
* Micropolygon Rendering
* Raytracing
* Physically Based Rendering
* Global Illumination Techniques
* Path-tracing
* Final Gather
* Ambient Occlusion
* Image-based Lighting
* Caustics
* Shadows
* Geometry Shaders
* Outline Rendering with Wren
* Volumetric Rendering
* Mantra Archive
* Depth of Field
* 3D Motion Blur
* Transform Motion Blurs
* Deformation Motion Blurs
* Velocity Motion Blurs
* Compositing Techniques
Lesson Outline: 1. Introduction and Project Overview 1:45
2. Working with project files 4:02
3. CRendering basics 8:02
4. Rendering image sequences 7:41
5. Using Mplay 7:07
6. Using mcp 4:48
7. Rendering extra channels 8:51
8. Rendering planes to separate files 3:50
9. Compositing deep/shallow outputs 7:20
10. Rendering in passes 9:47
11. Compositing and matte shading 6:10
12. Rendering with Takes 4:41
13. Adding shadows and creating a shadow pass 5:34
14. Completing and rendering a shadow pass 10:02
15. Depth of Field effects 7:17
16. Motion Blur: Transformation 6:37
17. Motion Blur: Deformation 5:50
18. Motion Blur: Velocity 5:06
19. Velocity Blur Tricks 7:14
20. Micropolygon Rendering engine 9:17
21. Raytrace engine 5:34
22. Physically Based Rendering engines 8:40
23. Converting to RAT files 4:48
24. Ambient Occlusion 9:25
25. Image-Based Lighting 5:07
26. GI Path-tracing 5:07
27. GI Cache and Final Gather 6:29
28. Adding Caustic effects to the render 7:04
29. Editing shaders and lighting for a better Caustic pass 8:11
30. Outline rendering 3:01
31. Building and rendering clouds using volumetric system 6:17
32. Converting the geometry into a volume using Metaballs 8:10
33. Mantra archiving 3:51
Total Run Time: 3:33:01SpecificationsItem #: HOB-1071
Software Requirement: Houdini 9.5 and up
Run Time: 3 hrs. 33 min., 1 disc
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.25 lbs
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