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Digital -Tutors mental ray Production Shaders in Softimage

Digital -Tutors mental ray Production Shaders in Softimage


In this course we will explore several rendering enhancements that are available to us through the mental ray Production Shaders within Softimage.

The mental ray production shaders offer us a completely new arsenal for increasing render performance, integrating 3D with live action, easier compositing, and many other advanced rendering features. Through these lessons, we will learn how these production shaders can be used for a variety of purposes, such as adding nearly instantaneous motion blur to our rendered images, seamlessly integrating our 3D art into a live-action plate, achieving more accurate compositing results in an external application, and much more. Using these shaders, we now have access to mental ray features that will allow us to render our images faster, with a much higher level of control, and with much higher quality.


Lesson Outline

Introduction and Project Overview
In this lesson we will discuss the project overview for mental ray Production Shaders in Softimage

Enabling mental ray Production Shaders in Softimage
In this lesson we will learn how to enable the mental ray Production Shaders for use within Softimage

Utilizing the mip_rayswitch node in Softimage
In this lesson we will learn how the mip_rayswitch node can be used in Softimage to add a very high level of control to our final rendered images

Using the mip_motionblur node in Softimage
In this lesson we will use the mip_motionblur node within Softimage to quickly add motion-blurring effects to our rendered images

Working with the mip_motion_vector node in Softimage
In this lesson we will use the mip_motion_vector node within Softimage to output motion vector data that can be utilized in an external compositing application

Utilizing the mip_card_opacity node in Softimage
In this lesson we will use the mip_card_opacity node in Softimage to ensure proper opacity mapping in our rendered passes

Live-action compositing with Production Shaders
"In this lesson we will use the mip_rayswitch_environment, the mip_cameramap, and the mip_mirrorball shaders to quickly composite our 3D geometry into a live-action scene"

Using the mip_matteshadow node in Softimage
In this lesson we will use the mip_matteshadow node within Softimage to seamlessly capture shadows and reflections from our live-action background

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