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Digital -Tutors Character Rigging in Maya

Digital -Tutors Character Rigging in Maya

Character Rigging in Maya

Description title
Software: Maya 4.0 or higher
Length: 1 hour 40 minutes, 1 disc
Language: English
Digital -Tutors Character Rigging in Maya

A shining beacon of your 3D instruction, Digital-tutors name, I am pleased brings one of the first animation course "Essentials: Character Rigging in Maya." Determined to provide a supervised secret field, we created the Digital-tutors training course for the often overlooked aspects of Arts manage the rigging characters. In more than 100 minutes inovatorskeho course will show step by step, how to learn rigging characters.

Rigging characters is a complex and intricate process of preparing figures for animation, which is often regarded as industrial solutions for the world of animation. Rigging characters include an examination of the internal skeleton that directly affects the joints, the figures will move in animation. Other valuable information to learn from "Essentials: Character Rigging in Maya", including the areas of modeling, the foundations of the skeleton, local rotation, checking the feet, legs and hands Riga, inverse kinematics control through curves and other useful settings needed for the animation.

General topics course:

* Creating space
* Fundamentals of skeleton
* Local rotation
* Control feet
* Rig foot
* Drivers hands
* Rig hands
* Check IK using the curve
* Forward Kinematics (FK)
* Inverse Kinematics (IK)

A detailed overview of the course

Character Rigging 01 Modelovani figures

For this lesson use a proxy for the smooth arrangements exist, the model of our characters created by the cube.

Character Rigging 02 Modelujeme eyes

This lesson to you through the entire modeling cartoonoveho appearance of the eyes, including distorter.

Character Rigging 03 Modelovani basic skeleton

Create the basic structure of the skeleton for the character exist.

Character Rigging 04 Lokalni rotation

In this lesson you learn how to deal with the problems of local rotation, which can collide in the modeling skeleton

Character Rigging 05 Kontrola feet

In this lesson you can find an introduction to control inverse kinematics (IK handles) and the creation of a reverse Riga feet (reverse foot rig).

Character Rigging 06 Rig feet

In this lesson you will learn how to create restrictions on the vector (pole vector constraints) and icons to control the feet.

Character Rigging 07 Rig and arms controls

Learn how the use of forward kinematics (forward kinematics - FK) for the control of the hand. Create a simple hand, but you can easily extend this lesson and apply to each of the fingers.

Character Rigging 08 Finalni controls

In this lesson finish grouping and organization of Riga. Also create a curve IK (IK Spline) back and give the parameter twist (twist) a new parameter, as "twist".

Character Rigging 09 Bonus: Rigging eye

In this lesson use restriction targets (aim constraints) and control settings for the creation of controls Neexovy head.

Character Rigging 10 Bonus: node Sampler Info + Ramp = Super fresh shader!

In this lesson, create a texture of velvet, which we use to Neexovu skin.

Specifications
Year: 2004
Software Requirement: Maya 6.5 and higher (Maya 7 required for project files)
Run Time: 1 hour 40 minutes, 1 disc
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
File Size: 190.15 MB
Сылки для скачивания:
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Раздел: Видео Уроки
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