Introduction to Dynamics in HoudiniAn introductory guide to creating visual effects in Houdini
$55.99Software: Houdini 9
Run Time: 3 hrs. 50 min., 2 discs
Availability: Ships next business day
Learn a flexible workflow to creating realistic dynamic simulations and particle effects with time-saving techniques and practical projects. Contains 4 hours of project-driven training for artists learning particle and dynamics tools in Houdini.
Includes free Houdini Apprentice Learning Edition!Popular highlights include: * Particle Simulation and Events
* Particle Rendering
* Rigid Body Dynamics
* Paint-based Geometry Shatter
* Rigid Body Fractures
* Dynamics CHOPs
* Particle Based Fluids
* Fluid Emission and Interaction
* Animated Sprites
* Cloth Basics
* Cloth Parameters
* Fur and Guide Attributes
* Wire Dynamics
* Wire-driven Geometry
* Groups and Partitions
* Forces and Expressions
Lesson Outline: 1. Anatomy of a particle simulation 5:45
2. Emission from a location 5:47
3. Emission from geometry 5:26
4. Emitting particles along surface normal direction 5:12
5. Animating emitters to affect particle flow 7:07
6. Driving particles with Forces 5:16
7. Increasing particle emission 2:53
8. Colliding particles with objects 5:29
9. Rendering particles via geometry 6:06
10. Building a quick pinwheel firecracker 5:21
11. Using Events to split sparks on collision 6:02
12. Collecting particle streams 9:07
13. Using the Render POP 6:06
14. Particle sequences and motion blur 8:12
15. Setting up particles as sprites 5:53
16. Animating sprites with expressions 6:22
17. Creating animation on the sprites 9:06
18. Using Vex Builder for Mantra-ready sprites 6:18
19. Introducing rigid body dynamics 5:11
20. Making many rigid bodies by RBD Point Object 5:09
21. Making initial states for RBD simulations 3:12
22. Creating dynamic shards via color-based groups (part 1) 6:28
23. Creating dynamic shards via color-based groups (part 2) 5:25
24. Rigid body constraints 9:57
25. Introduction to particle-based fluids 8:32
26. Particle-based fluid emission 8:51
27. Making cloth objects 5:44
28. Cloth properties - density, resistance and resolution 7:524
29. Dealing with cloth collisions 8:07
30. Making wire simulations 7:19
31. Using the Fur SOP with wires 4:05
32. Guide attributes in the Fur SOP 6:02
33. Wire-based geometry 5:08
34. Deforming geometry with wires 6:11
35. Wires and cloth 6:09
36. Using impact data with CHOPs 9:03
Total Run Time: 3:49:53SpecificationsItem #: HOB-1021
Software Requirement: Houdini 9
Run Time: 3 hrs. 50 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.30 lbs
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